Hair Help/Ganondorf

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  01 January 2013
Hair Help/Ganondorf

I'm working on a rather large project, and currently working on a Ganondorf model to use in an animation. I want to ask the community here for some help. I'm working on Ganondorf's hair, and can't really figure out what would be the best way to tackle it. I've made separate geometry for his couple of "rolls" on the top of his head, but as it comes to his side burns, which as we know, are attached to his eyebrows, and then continue down to his beard, I'm hesitant to make that a seperate mesh, and doesn't seem like the best idea. So I wanted to ask, what would you guys suggest? Should I use a separate mesh, use the hair paint efx or what? I haven't worked with hair before so I'm new to this. Any help would be much appreciated! Thanks!
  01 January 2013

Also, I've done some research on plug-ins and have seen people using a couple of different plug-ins to generate and manage hair, like Shave and Haircut. This looks like it may be the right direction for my Ganondorf model, but I'm still unsure, and would like to hear what you guys would have to say. What hair generator would you recommend? And where might I get these plug-ins?
  01 January 2013
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