maya zbrush uv question

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  09 September 2010
maya zbrush uv question

Didn't find anything that really answered my question.
I sculpted my character in zbrush and than UV'ed my character after wards. I layed out all the UV's in quadrant one but both sets overlap. I read that's a no no in zbrush, so do i separate the sets i have without stuffing them all into one quadrant and making only one map. do i export the obj out as 2 separate obj's? Thanks and sorry if i missed it somewhere.
  09 September 2010
is it necesary u use UV SETS?

are u working with MAYA?
you can assign a texturemap to a UVSET

is you have your texturemap from zbrush for the whole object, then that map can be applied to the diferents UVsets

are we talking the same?
  09 September 2010
this is my very first time UVing a character.
well i'm having trouble getting myUV's onto my sculpt in zbrush after i sculpted. I've decided to consolidate all my UV's in one map. My problem is when i import my obj into zbrush from maya, it asks me if i want to transfer info and i say yes, but the obj comes in very tiny. and replaces a subtool. Prior to UVing the sculpt, importing and exporting wasn't a problem, but after i UVed the obj, it started comming in tiny. Sorry if it's really confusing. first time uv'ing.
  09 September 2010
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