Merging paint nodes in Mari

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  3 Days Ago
Merging paint nodes in Mari

Hi, I've been using the nodegraph on my latest project and I was wondering if there is a way to merge 2 paint (or any type of nodes) nodes into 1 paint node. Similar to how merging 2 layers to form a single layer works? This would help tremendously in managing my nodegraph as I wouldn't have to use as many merge nodes when adding paint non destructively.

Thanks
Arnav
 
  3 Days Ago
Hi

Sure there is a few ways. first off you can always use the bake point node to merge pertions of your node chain into a flattened paint node with the option to re bake the texture once you update content above the bake point node



Also you can actually bake a node location to a paint node by choosing in the node graph right click menu EDIT and bake to paint node
__________________
Peter Aversten
Cross show Lead Texture Artist: MPC london

Personal blog: www.meshmen.com

Meshmen Youtube channel
 
  3 Days Ago
Hi,I use bake point extensively but I never knew about the bake to paint node option and is exactly what I'm looking for. Thanks for the tip!
 
  3 Days Ago
There is also another way. bake visible to selected paint node. Its a extension pack node.
I use it to mimic bake point but to a regular paint node so you can apply filters in the end,



happy painting.
__________________
Peter Aversten
Cross show Lead Texture Artist: MPC london

Personal blog: www.meshmen.com

Meshmen Youtube channel
 
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