Nat's Sketchbook

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  01 January 2018
Nat's Sketchbook

Hello everyone, nice to meet you!
My first post/thread on this lovely forum (I have been following silently for a while). I would like to start this sketchbook to share my work and learn from this wonderful community. Thank you for your help!

project 1: Enclosed motorcycle in a bio-hazard environment for design class, modelling in MAYA, textures in substance Painter.
project 2: organic modelling practice.

















Last edited by enat : 06 June 2018 at 03:48 PM.
 
  01 January 2018
Low res cottage design for texturing work later on
Going to fix corners and make the details smoother







 
  01 January 2018
Hello






And an animation draft I'm working on




If the video does not load properly, here's the link :https://www.youtube.com/watch?v=VtGffmbuyAY
 
  02 February 2018
Something I'm working on


Last edited by enat : 02 February 2018 at 02:22 AM.
 
  02 February 2018
Normal Baking pratice on very low poly model (12 faces)
Im trying to link to the sketchfab model, but I keep getting 404 error.




 
  06 June 2018
A project I am currently working on, a room design with 28 assets. I would like to practice speed modeling and level design workflow. I started with blocking out the assets in Maya and arranged them in UE4. Then I wrote down everything in an excel sheet and started the meshing pass.

If you have any advice, critique or comment please let me know





Blocking UE4



Beginning of the Meshing Pass (made the room longer), it was 3x3 tiles in the blocking, it is 4x3 now. There are missing assets (did not model them yet, I'm working through the list)





2 variations of doors,will added dirt through decals.


Wood texture created in Substance Designer



Unique assets textured in Substance Painter


Current work in progress, Unique asset. I will model a high rez, and paint in Painter.




Most of the modulars have been modeled but not textured yet.
 
  06 June 2018
One more piece, have to practice texturing






__________________
Some days we win, some days we learn

My Sketchbook
Portfolio
 
  06 June 2018
more texture work






__________________
Some days we win, some days we learn

My Sketchbook
Portfolio
 
  06 June 2018
New Asset for the same project above, low poly. I just finished the UVs, I will start on the high poly soon.


__________________
Some days we win, some days we learn

My Sketchbook
Portfolio
 
  06 June 2018









__________________
Some days we win, some days we learn

My Sketchbook
Portfolio
 
  06 June 2018
More progress from the level project, I might make another wall variation




__________________
Some days we win, some days we learn

My Sketchbook
Portfolio
 
  06 June 2018
texture and render lighting






__________________
Some days we win, some days we learn

My Sketchbook
Portfolio
 
  06 June 2018
WIP




__________________
Some days we win, some days we learn

My Sketchbook
Portfolio
 
  06 June 2018






__________________
Some days we win, some days we learn

My Sketchbook
Portfolio
 
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