Tables for 3D production

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  05 May 2009
Arrow Reference Tables for 3D production

So Chemits have the Periodic Table, Designers have Font and Color Tables. What do CG Modelers have? (It's not rhetorical, if you know something, plz tell)

So i have the idea of a Table or Tables, good both for begginers (to get in touch with concepts in 3D) and for the experts (stuff that is handy to know, but not really interesting to have in memory, just a reminder). My concerning is more about Subdivision, but if you have ideas for other stuff, it's all good.

Questions are:
- Do you guys think there is such need to a Table? And for what precisely?
- What could be good for both begginers and pros to have as a sticky?
- How should it be constructed or presented?
- Do i need to get out more often so i don't come out with crazy stuff like this?

My first sketch of its about the Vertex Number around groups of polys and what happens inside of them.
I have too much info for now, it could go only up to 10 Vertex, since 12 doesn't say much and 16 is a repetion of 8. 3 could be gone too.
The reason i put the extrusion there and repeat it 2 times its because it might be cool to see how the polygroups works in Sub-D, and an extrusion is better than just the polygroup to understand that.

Please correct me for whatever you see wrong there. Wether is terminology(vertex? extrusion?), references, presentation, etc.

If this gives you ideas, feel free to sketch them back here. Wether it's a table for 3D, a new sign language or a puzzle videogame


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Last edited by animatics : 11 November 2011 at 08:22 PM.
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