Splitting workflow between nuke and maya

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 10 October 2013   #1
Splitting workflow between nuke and maya

How do i know which work should be done within nuke and which with maya? I can create some particle effects in both apps. There might be some other things that might be done within both of apps. SO is there some pattern on how to choice app for doing the job?
 
Old 11 November 2013   #2
Trial and error.

there is no limit to these programs*
 
Old 11 November 2013   #3
It's all about time & money. You may often times get better results for certain things out of Maya but it will take 5-10x as long. So in Nuke getting 95% the quality is often good enough when your on a short deadline. Vfx is all about iteration. The faster you show versions, the faster you get feedback and the faster you get to the results the director wants.
__________________
-deke
 
Old 11 November 2013   #4
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 03:39 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.