Imported .ai thats beveled gives headache!

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  08 August 2013
Imported .ai thats beveled gives headache!


I always stumble when importing .ai files into max.

After imported vectorpath (.ai) I choose the "Bevel" modifier. At first sight it looks great, but a closer look reveals escaping vertices.

In Illustrator I save for Illustrator 8. Really, what's the best way to bevel imported ai-files? It's a pain in the ass! Wouldn't be that hard to import vector?

  08 August 2013
Try reordering the spline vertices for the G. The problem isn't the data, but the shape and vertex order probably. Can't really tell without having a file to diagnose.

"The Evil Monkey hiding in your closet."
  08 August 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 04:28 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.