|09 September 2006||#1|
Swindon, United Kingdom
Join Date: Nov 2005
Hi all I am producing an animation of blood cells and a series of bubbles travelling through a vein,
what would be the most economical way to do this,
A: attach the blood cell to the bubble as one mesh and then use this a your shape instance
(however would the cells and bubble intersect in the animation)
B: have 2 PF source nodes one for the bubble and 1 for the Blood Cell with a keep apart operator?
The only reason I ask this is becasue there are 6 off shoots within the main vein to little side roads, and I was wondering what would be the most memory efficient.
Pflow is quite slow at the best of times even with cache turned on,
if any one knows a better way please I woudl love to find out.
|09 September 2006||#2|
3D Supervisor | Visual Fx Artist
Join Date: Dec 2002
No need to create 2 PFlow, you can group your cell n bubbles meshes n then use the the instanced geometry, but turn on Grouped Objects, PFlow will then pick one or the other randomly
|Thread Closed share thread|