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Old 04-22-2006, 11:07 PM   #46
Clorets
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Modeling: Character modeling



I started the character modeling. It's not much but at least it a beginning. As you can see its a standard guy wearing a jacket.
 
Old 04-23-2006, 03:52 PM   #47
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Shading (Textured and lit): Character texturing



I set up the uv maps and painted a first texture map for the body of the character. I'll work on it more later.
 
Old 05-16-2006, 02:07 PM   #48
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Post Effects and Compositing: Scene composition



It's been a long time since I posted anything. I decided I had to complete what I started. I changed and added many things. This is the complete boat model(i can't thing of anything else to add), i changed the sails textures and you can notice that i added a zodiak trailing behind. When twinking with photoshop i came up with these colors which i feel are right for the scene. I am currenlty working on the character and I'm trying to find a way to incorporate proper splashes and a decent backgournd. C&C are welcome!
 
Old 05-16-2006, 02:09 PM   #49
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Thumbs up Gooood !!!

I love the green color of the water...

Great, good luck !
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Old 05-18-2006, 09:31 PM   #50
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Post Effects and Compositing: small update: Image depth



@Giokr:Thanks for the reply!

I try to add some depth to the image by applying a light blue gradient to the image. I also adjusted the depth of field from the z-depth map.
I'm soon post the textures used for the sea, boat and sails.
 
Old 05-18-2006, 09:31 PM   #51
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