CGTalk > WIP > WIP/Critique: 3D
Login register
Thread Closed share thread « Previous Thread | Next Thread »
 
Thread Tools Search this Thread Display Modes
Old 10-17-2013, 08:38 AM   #61
tweetytunes
Frequenter
 
tweetytunes's Avatar
portfolio
Neil Roberts
3d Artist
Ravage3d
Cardiff, United Kingdom
 
Join Date: Nov 2004
Posts: 252
OK finally got some work done on the piston on the leg - its blowing my mind.

See video to see my problem.



Got the piston working with the spring. Its controlled with 2 locators with aim constants. That's fine.

When I added it to the rig it did not work.

But taking off the aim constants from the locators and placing them on the joints then parenting the locators to them seemed to work. At this point I was happy - until I tried to rotate any joint in the leg in the "Z" direction.

It must have something to do with the aim constants but don't know how to fix this - Plz anyone any ideas ???
__________________


 
Old 10-19-2013, 08:28 PM   #62
tweetytunes
Frequenter
 
tweetytunes's Avatar
portfolio
Neil Roberts
3d Artist
Ravage3d
Cardiff, United Kingdom
 
Join Date: Nov 2004
Posts: 252
sorry to be a pain but is there anyone who can help me out with the rigging problem ???
__________________


 
Old 10-19-2013, 08:43 PM   #63
nfd77
Aspiring Artist
 
nfd77's Avatar
portfolio
Nick DuPree
Chicago, USA
 
Join Date: May 2013
Posts: 388
try using a world up object (another locator) with your aim constraint
 
Old 10-20-2013, 07:56 PM   #64
tweetytunes
Frequenter
 
tweetytunes's Avatar
portfolio
Neil Roberts
3d Artist
Ravage3d
Cardiff, United Kingdom
 
Join Date: Nov 2004
Posts: 252
If anyone can i am going to share the file with just the leg in it. Saved as mb, ma, fbx Like to point out it is a maya 2014 file.

I have tried so many different things I just cant get this working - really need the help

http://jmp.sh/b/GFqEtDnmJJM2NIpfIXw6
__________________


 
Old 10-20-2013, 09:00 PM   #65
nfd77
Aspiring Artist
 
nfd77's Avatar
portfolio
Nick DuPree
Chicago, USA
 
Join Date: May 2013
Posts: 388
Like I said my man, use a world up object. In this case I just used joint 10 because we want the up vector pointing towards it at all times.

http://www.mediafire.com/?wshqqdmia2o920r

The best thing I can suggest for you in the future is to use offset groups so you can have a zeroed out local xform for the parts.
 
Old 10-20-2013, 09:52 PM   #66
tweetytunes
Frequenter
 
tweetytunes's Avatar
portfolio
Neil Roberts
3d Artist
Ravage3d
Cardiff, United Kingdom
 
Join Date: Nov 2004
Posts: 252
Quote:
Originally Posted by nfd77
Like I said my man, use a world up object. In this case I just used joint 10 because we want the up vector pointing towards it at all times.

http://www.mediafire.com/?wshqqdmia2o920r

The best thing I can suggest for you in the future is to use offset groups so you can have a zeroed out local xform for the parts.


OMG thank you man - There was a small problem with the file you sent back - the spring setup was busted - but looking at what you did has fixed my problem - a million thx you's.

I did what you said in your last post but found it was still spinning out of control but looking at the file I think I was selecting the wrong option.

I am very new to rigging - I have done a few basic human rigs before and everyone has pushed me to get this guy animated and thought it would be staught forward - but problems like this completely throw me.

Finally I can move on.

__________________


 
Old 10-20-2013, 09:52 PM   #67
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 10:34 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.