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Old 04-17-2013, 07:35 PM   #1
mrkingers2011
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mrkingers
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Unhappy How to simulate geometry hair (in maya)



Hi,everyone

==>how to simulate this kind of hair(geometry model)?

I try a method:
joint + splineIK + make selected curves dynamic
but the problem is:
the curves collision shape ≠ geometry model shape

so the model hair go across each other
........(paintful !)
how to make it collide correctly?
any other methods to simulate this kind of hair?
thanks
 
Old 04-18-2013, 09:28 AM   #2
cineartist
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Richard Culver
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What about nCloth?
 
Old 04-23-2013, 09:33 PM   #3
newguy4life
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Quin Barclay
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You can turn solver display to "Collision Thickness" and "Self Collision Thickness" and then increase the "Collide Width Offset" and "Self Collide Width Scale" to better match the hair's width. Also, as mrkingers suggested, nCloth would be pretty good for this, but you will probably have to do a lot of testing and painting collision weight and input attract to avoid crazy simulation freakouts from interpenetration.
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Old 04-27-2013, 01:00 PM   #4
mrkingers2011
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Quote:
Originally Posted by newguy4life
You can turn solver display to "Collision Thickness" and "Self Collision Thickness" and then increase the "Collide Width Offset" and "Self Collide Width Scale" to better match the hair's width. Also, as mrkingers suggested, nCloth would be pretty good for this, but you will probably have to do a lot of testing and painting collision weight and input attract to avoid crazy simulation freakouts from interpenetration.


thanks a lot
 
Old 04-27-2013, 01:00 PM   #5
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