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Old 10-02-2012, 08:16 AM   #1
Boba3d
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transfer animation from MB to Maya

Hi,
Last days I am looking for solution how to transfer animation from motion builder to custom maya rig and later use this rig in maya for editing... So I hope you have some ideas or solutions?
For example I would like use classic motion builder biped to receive solved animation and later import animation on custom rig in maya... It's simple to retarget and import joint animation from motion builder to maya but how to drive control rig in maya together with joints and later use same rig for editing and animation? I believe it's not hard to understand what's my idea is and I believe it's something simple to solve it...

Cheers,
Boba
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Old 10-02-2012, 08:48 PM   #2
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Are you asking about using mocap data on a rig that has facial controls (blendshapes, etc.) that you can animate (keyframe) back in Maya? If so I'm wondering the same thing.
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Old 10-03-2012, 08:24 AM   #3
Boba3d
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hi pixade,

It's exactly what I need... How to use mocap data on any custom rigs in maya? I would like to set pipeline in this purpose... Let's say I have advanced skeleton rig and use mocap data on it and later I can use same rig with mocap animation for keyframing in case I need stretch, squeeze or something else what is not possible with real actor. So far it will be good to solve it just for body and in case it could next step is to implement pipeline for face rig also...
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Old 10-03-2012, 08:24 AM   #4
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