CGTalk > Software > Compositing Software > The Foundry Nuke
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 12-04-2012, 03:36 AM   #1
Ruudy
Veteran
portfolio
Xiaoyu(Ruudy) Liu
Student(VFX, Comp, Lighting, Programming)
RIT
Rochester, US
 
Join Date: Oct 2012
Posts: 38
About face tracking in Nuke

I have a question and hope someone can help me.
I've been using Nuke for compositing for a while and now I need to help one of my friend to do a shot involving face tracking(Not sure). I need to make a normal guy fat but I am not sure how to do that in nuke. I know a way to do that in After Effects which is tracking the face of the guy (2D tracking) and then apply a warp(or liquify) effect on it to make the face bulged and fat but is there a way to do that in Nuke? And what else should I take care of when we shooting this shot? Is that ok if the to-be-fat guy have some kind of face rotate?
Thanks!
 
Old 12-04-2012, 02:11 PM   #2
julsVFX
Scholar
 
julsVFX's Avatar
portfolio
Julius I.
Double Negative
London, Germany
 
Join Date: May 2011
Posts: 59
you can do it pretty much the same way like in ae... track the face and then use a spline- or gridwarp to warp the face the way you want... if the guy is rotating his head you might be better off with a planar track to make sure it exactly sticks to where it belongs
__________________

 
Old 12-06-2012, 03:28 AM   #3
Ruudy
Veteran
portfolio
Xiaoyu(Ruudy) Liu
Student(VFX, Comp, Lighting, Programming)
RIT
Rochester, US
 
Join Date: Oct 2012
Posts: 38
Quote:
Originally Posted by julsVFX
you can do it pretty much the same way like in ae... track the face and then use a spline- or gridwarp to warp the face the way you want... if the guy is rotating his head you might be better off with a planar track to make sure it exactly sticks to where it belongs


Thanks but how is the effects? Is this a possible way to make it believable?
 
Old 12-06-2012, 03:28 AM   #4
CGTalk Moderation
Expert
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 01:13 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.