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Old 02-04-2013, 07:29 AM   #1
pseudopod
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particle instance of flying bats with multiple geo

Hello,

I am trying to emit a particle system for a bunch of flying bats.

The problem is, the bats are compiled of multiple pieces of geometry (the head, the wings, and webing etc.).

How can I have the particle emit so that each bat keeps all it's parts together?

Thanks!
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Old 02-04-2013, 12:28 PM   #2
Keithcheuk
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How about combining your mesh as a single polygon? After which you can cache your animation with geometry cache.

Not sure if that is the right way, but I will try this method if I encounter this problem.
 
Old 02-04-2013, 08:38 PM   #3
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If i remember right, you can group the parts together and than instance the GroupNode...
 
Old 02-04-2013, 08:38 PM   #4
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