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Old 02-04-2013, 07:29 AM   #1
Creative Director for Small VFX Studio
Join Date: Jan 2004
Posts: 280
particle instance of flying bats with multiple geo


I am trying to emit a particle system for a bunch of flying bats.

The problem is, the bats are compiled of multiple pieces of geometry (the head, the wings, and webing etc.).

How can I have the particle emit so that each bat keeps all it's parts together?

Chris Browne
Old 02-04-2013, 12:28 PM   #2
Keith Cheuk
Re'al Sandbox production
London, United%2BKingdom
Join Date: Jun 2010
Posts: 36
How about combining your mesh as a single polygon? After which you can cache your animation with geometry cache.

Not sure if that is the right way, but I will try this method if I encounter this problem.
Old 02-04-2013, 08:38 PM   #3
made of smoke
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Berlin, Germany
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Posts: 258
If i remember right, you can group the parts together and than instance the GroupNode...
Old 02-04-2013, 08:38 PM   #4
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