Disappearing act...Shader transparency problem

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  05 May 2013
Disappearing act...Shader transparency problem


In the past I've keyed the transparency attribute of simple color shaders in order to make the assigned object disappear.

This time I decided to do something a bit more sophisticated by actually using a bitmap in the color channel and a grayscale version of the same bitmap in the bump channel. Then I keyed the transparency to disappear, but the object merely changes appearance slightly and doesn't disappear. I've included a before transparency and after transparency screenshot for reference. Incidentally, the object in question is the upper pipe.

I've searched the forums, but haven't turned up a fix yet. Or am I headed down the wrong path?

Any suggestions? All help appreciated!

Attached Images
File Type: jpg BeforePipe.jpg (40.4 KB, 7 views)
File Type: jpg AfterPipe.jpg (28.8 KB, 7 views)

Last edited by rattletrap99 : 05 May 2013 at 11:29 PM.
  05 May 2013
Hey, wait a minute--I just shot this same scene in Mental ray, just for the hell of it, and take a look at the screenshot. This is what I was expecting the Maya Software rendering to look like. I didn't make any other changes, just switched renderers.

Now I'm really confused.
Attached Images
File Type: jpg Mental-ray.jpg (29.4 KB, 6 views)
  05 May 2013
Even with transparency the object may still have reflection and high lights. If you use MR, check out the cut out opacity attribute.
  05 May 2013
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