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Old Today, 11:44 AM   #16
boumay
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Steve Iskenderian
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Thank you very much cege
The problem with embroidery is that, for instance we a written text (like on the New Era hat), the fibers are perpendicular to the text path.
The fibers could be scattered this way, but by creating a spline that follows, so the scatter could be setup to bank and follows accordingly.
But how to scatter this way on a collapsed geometry of a pattern which are made of polygons?
 
Old Today, 12:00 PM   #17
cege
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hey boumay,

eeehrm i'm not sure if i understood correctly. can you draw a quick sketch of your problem ?
 
Old Today, 12:16 PM   #18
boumay
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Sure, here it is:
Attached Images
File Type: jpg example-emboidery1.jpg (91.1 KB, 5 views)
 
Old Today, 12:18 PM   #19
boumay
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So here, the trick is to have the embroidery follow the presumed flow of the text while the text isn't splines anymore but a static, crude mesh, which has no information of vectors directions whatsoever. We know how the flow should be, but the computer/3dsmax/plugin doesn't.

I wonder if there was a quick way to mock up vectors by hand drawing them over the mesh. Maybe with zbrush fibers, and exporting them to max, or max built-in fur?

Last edited by boumay : Today at 12:27 PM.
 
Old Today, 12:46 PM   #20
cege
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aaah well ... this is exactly the problem i had and i didn't know how else to solve it than the way i described it maybe try the hairfarm plugin? i think it's possible to let hair grow around a certain mesh, the thing is or what i think might be a problem is that you have to groom it by hand - give them the right direction with a grooming tool...

i don't think the built in hair and fur can solve your problem other than with the solution i came up with, but i'm not an hair and fur expert so - there might be like a real easy solution for that problem?!


i'm pretty sure that normally one would use houdini to solve that problem professionally.

https://www.youtube.com/watch?v=mmScphbUWa8

that's a knitting solver even though i think "our" problem could be solved in a similar way.
so if you're familiar with coding vex or juggling with node solvers you might wanna give houdini a try?
 
Old Today, 12:53 PM   #21
boumay
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lol, well that's the problem , I don't know coding at all, don't even have houdini, nor hairfarm/ornatrix.
But I do have forest pack
I also have zbrush and I was wondering if I could reproduce the grooming workflow you mentioned with zbrush fibers?
 
Old Today, 01:57 PM   #22
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well you can try i never used zbrush fibres so i can't help you there
 
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