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Old 02-17-2017, 05:13 PM   #1
Hobsons
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how to add geometry to a cloth surface?

Hello,

Noob - I'm trying to experiment with Marvelous Designer clothes in Maya.

If I import quite a dense animated alembic cache, how would I go about adding geometry that follows and deforms with the animated surface, like zippers or braiding?

I was trying to create curves on the animated cloth surface - is that the way to go? and should I be trying to create these guide curves with Paint effects, or hair follicles?, or is there another way?

any workflow advice would be great

Many thanks,

H

Last edited by Hobsons : 02-19-2017 at 09:08 AM.
 
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