Clock Tower (Scene modeling)

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Old 03 March 2013   #1
Clock Tower (Scene modeling)

A few shots of the scene being worked on for an animation in the months to come.

To clarify, it takes pace inside a clock tower with the featured robot, going about his daily routine of fixing and repairing the clock.
Modelling is not my strong suit, so any constructive feedback would be greatly appreciated.


 
Old 03 March 2013   #2
Hey man,

Its kind of hard to figure out what's going on. Could you provide a few renders without the textures? Upping the light and showing the wireframe would help us as well.

-AJ
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Old 03 March 2013   #3
Is this in a realtime/game engine of some kind?
 
Old 03 March 2013   #4
Textures a bit rough

I would start with clay renders of your project before displaying any textures.
 
Old 04 April 2013   #5
Would it also be better to break everything up rather than have it all put together into a scene?

This is not a game engine, just a render straight from Autodesk Maya.
 
Old 04 April 2013   #6
Hey man,

It would help if you provided several renders. A few showing the scene all together with wireframes, and then maybe some close ups of each element with wireframes. Just use a grey material, and make sure everything is nice and bright. Also give us a few paragraphs that talk about the style your going for, and maybe link to a few pieces of your reference material.

-AJ
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Old 04 April 2013   #7
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