mudbox problem

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  02 February 2007
mudbox problem

i have some problem with mudbox that i would lik to resolve.

-i have a big black rectangle at the bottom of my screen.How to remove it?
-its not sculpting where my cursor is pointing.
-i cant apply any pencil on my model. im just ding like they say in thehelp secton but its not working.


i need your help please.
Thanks!
 
  02 February 2007
have u posted on the mudbox forums http://www.mudbox3d.com thats bound ot get you a better response than here i expect

im guessing u got a legit version and not a cracked copy.cracked copies of anything are normally buggy and dont work very well except for photoshop i dont think i no anyone with a legit copy of photoshop at home lol
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  02 February 2007
Originally Posted by perham3d: i dont think i no anyone with a legit copy of photoshop at home lol


I have one, and I live just down the road from you.
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Marcus
 
  02 February 2007
let me guess.taunton?
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  02 February 2007
Originally Posted by perham3d: let me guess.taunton?

Pretty much, yeah.
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Marcus
 
  02 February 2007
it is a graphics driver problem


so update your graphics card.
 
  02 February 2007
Originally Posted by perham3d: i dont think i no anyone with a legit copy of photoshop at home lol


Well now you know 2 people now...


Why post a Mudbox question here???

Last edited by DorisDay : 02 February 2007 at 08:54 PM.
 
  02 February 2007
2byts is correct,

It is a graphics driver problem, basically the driver running your graphics hardware is out of date and you just need to go to windows updates and look for your driver update or go directly to your graphics card site and find it there.

Simple fix and it happens to everyone with mudbox who has out of date drivers.
 
  02 February 2007
Originally Posted by Buckie: Why post a Mudbox question here???

Because ZBrush is the new Mudbox.
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Marcus
 
  02 February 2007
Originally Posted by marcus_civis: Because ZBrush is the new Mudbox.


i second that ^^
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  02 February 2007
Originally Posted by marcus_civis: Because ZBrush is the new Mudbox.



...Blender is the new Mudbox, so please post next time in the blender-forum, they are more advanced than Mudbox (they have also texture-painting-support and best UV-Tools actually)
 
  02 February 2007
... maybe some people here didnt know if they buy a licence of adobe products, they can install also on a second computer, it says only you can use it 1 time at the same time, and also there is a nice and easy way to report cracked software or people who you think are using it...
I think anybody have to support that, because anybody also wants to be payed for a job, and anybody can profit from it than... Adobe is also offering 30-Day full version of all products with no limitations, there is no way to say I install a crack because I want test it...



...for mudbox therte is also a free trial

Last edited by Laptop : 02 February 2007 at 11:05 AM.
 
  03 March 2007
Originally Posted by Laptop: ...Blender is the new Mudbox, so please post next time in the blender-forum, they are more advanced than Mudbox (they have also texture-painting-support and best UV-Tools actually)


I am highly experienced with Blender and I use it daily alongside Mudbox. This comparision you have made is wrong and based only on what ever it is going on in your head.

I understand that this thread is two weeks old, but I will not let this slide by without saying something.

With Mudbox I can generate 32 bit displacement maps from a 7 million polygon mesh. (with 2 gigs of ram) Blender can't even handle 7 million polygons. It can't handle 32 bit displacement maps. It can't even generate it's own. You have to run it on Linux if you ever want to hope to see that level of detail, and even that is not guranteed.

It supports 16 bit displacement, but due to the limitation in how much you can subdivide (workspace and render side),using the displacement map from that 7 million polygon mesh is pointless unless you use it as a bump map as well.

(Useful) Texturing in Blender is limited to powers of two up to 4096x4096. There are no layers, and only one undo for the paint tool. At best, it serves only as a decent way to close texture seams. While some people manage to make ok textures with it, they are never as good as the textures produced in dedicated painting applications.

Mudbox is a dedicated 3d sculpting application. Blender is a well rounded 3d modeling and animation tool. Comparing the two is like comparing a 3d modeler working at ILM, to a hobbyist. No offence intended what so ever.

That was just an example. I use both Blender and Mudbox, and I mean no disrespect to anyone.
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Last edited by Howitzer : 03 March 2007 at 03:44 AM.
 
  03 March 2007
hello Howitzer,
this threat was posted in Zbrush forum, and there are a lot other threads like this (Mudbox vs Zbrush) and I was joking going in Blender forum, and fight against them... dont know why they changed it after so many days here, but enjoy mudbox and keep peace
 
  03 March 2007
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
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