Does anyone using Quixel Ddo for film or hipoly model texturing?

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  07 July 2014
Does anyone using Quixel Ddo for film or hipoly model texturing?

Just curious. This tool seems very powerful, but little I hear about using it except for game texturing.
 
  07 July 2014
It really isn't designed for anything but lowpoly game models. Would love to see it generalized for highres stuff.

- Neil
 
  07 July 2014
Originally Posted by soulburn3d: It really isn't designed for anything but lowpoly game models. Would love to see it generalized for highres stuff.

- Neil

Looks like it isn't indeed. But have you tested it with different input maps for generation?
 
  07 July 2014
I'm sure it could be used as a jumping off point. Multiple combinations of maps could be created and fed through a layered shader using mask maps that I'm sure could also be output based on the colour/reflect/bump etc outputs.
 
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