CGTalk > Techniques > Modeling
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
Thread Tools Search this Thread Display Modes
Old 03-16-2013, 06:13 PM   #1
Oh yes.
United Kingdom
Join Date: Dec 2006
Posts: 92
Rubik Cube - Extruding different objects

Hey Guys and Galls,

I am in need of help.

I am currently working on a project where I need to create a Rubix cube but instead of the standard face it will have have other elements in its place.

This picture show's the cube in its modelled form.

I then created a cube of the exact same size to use as a texture reference. I created a PSD network and then created the texture with images in place.

Below is one of the different faces from the texture map.

So Ideally I want to extrude the speech bubbles so that they are on the individual squares.

What I have done so far is create paths in AI, imported in and had a lot of trouble and hassle so need an alternative.

I have also tired modelling from separate shapes which I would then of combined but again no luck.

Could someone suggest me an approach to extruding these shapes from the individual cubes?

I feel like there must be a simpler way and I am making things worse for my self

Attached Images
File Type: png RubixCube.png (88.4 KB, 17 views)
File Type: png SpeechBubbles.png (72.4 KB, 17 views)
Old 03-16-2013, 08:15 PM   #2
AJ1's Avatar
CGTalk Forum Leader
Indiana, USA
Join Date: Jan 2012
Posts: 1,810
Hey man,

How raised do you need them to be? A bump might work well for a very small extrusion effect.

Old 03-16-2013, 08:22 PM   #3
Oh yes.
United Kingdom
Join Date: Dec 2006
Posts: 92
Hey AJ,

Ah I didn't think of Bump mapping them.

It would need to be quite a distance as I was the different sides to have different heights and looks. Some will be more organic than others and some will be straight edged.

I'm going to have a look into bump mapping now.

Old 03-16-2013, 08:22 PM   #4
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
Join Date: Sep 2003
Posts: 1,066,479
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 04:23 PM.

Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.