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Old 11-02-2014, 03:59 PM   #736
killer000sp
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Quote:
Originally Posted by Dini009
Is there a way to create a modifier box or field where I can put some effector which only affect certain points of the object where it makes contact with it.

Kind like here:



Is there any way?

Thanks!

Well... I'm new here but I think that you wrote to wrong topic. Anyway - you can select part of your model in sub-object selection (like vertices, edges or polygons) and after that add some modifier that will affect only sub-object selection. That's the way without any plugins... Also something like this can be found in "Helpers > Atmospheric Apparatus > SphereGizmo" but it works only with effects...
 
Old 11-02-2014, 06:55 PM   #737
Dini009
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Quote:
Originally Posted by killer000sp
Well... I'm new here but I think that you wrote to wrong topic. Anyway - you can select part of your model in sub-object selection (like vertices, edges or polygons) and after that add some modifier that will affect only sub-object selection. That's the way without any plugins... Also something like this can be found in "Helpers > Atmospheric Apparatus > SphereGizmo" but it works only with effects...



Thanks but it doesent really solve my problem. Is there anything like this and I can use a modifier?
 
Old 02-06-2015, 08:21 PM   #738
dsp_418
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Marco De Biasi
Italy
 
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Quote:
Originally Posted by Dini009
Thanks but it doesent really solve my problem. Is there anything like this and I can use a modifier?


But also you're posting in the wrong thread, here you are supposed to share your secrets.
Anyway:
https://www.youtube.com/watch?v=-uXQzZ4cmy0
+
https://vimeo.com/80970006
 
Old 02-07-2015, 12:53 PM   #739
lardbros
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Tim Laird
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Fix Anisotropic highlights pole direction

http://youtu.be/fjPXEn2g2VQ

Hi there, for anyone who has ever used the arch & design materials, and tried their hardest to make the Anisotropic Poles go along a different axis, this video tutorial will show you the two tricks I've employed to fix these issues.

It's dead simple, and I hope you enjoy and share with your fellow 3ds Max users!

Cheers for watching,
LairdSquared
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Old 08-26-2015, 10:55 AM   #740
shravanvfx
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Faster Work flow and handle heavy scenes

Use this keys to handle heavy scenes in max.

d -
Disable view port (very useful for highly complex scenes)
Shift + c hide / unhide cameras
Shift + g hide / unhide geometry
Shift + i hide / unhide Lights
Shift + s hide / unhide Shapes
Find more in here : http://www.vfxmill.in/3ds-max-keybo...r-workflow.html
 
Old 12-26-2015, 12:37 PM   #741
Haider of Sweden
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Haider Alghifary
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Sync-Backup-solution discussion

I would like to share my sync-backup-solution/discussion, se thread here:
http://forums.cgsociety.org/showthread.php?p=8129000
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Old 01-19-2016, 06:31 PM   #742
jayantbhatt007
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want to create perfect circle

i you want to create a perfect circle use this option...select face max.ribbon>polygons>geopoly.................
.hope this info will help you.
 
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