CGTalk > WIP > WIP/Critique: Animation
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 06-16-2013, 04:41 PM   #1
sumchans
Know-it-All
portfolio
Sumesh Chandran
Toronto, Canada
 
Join Date: Jan 2011
Posts: 422
VisualFX sequence, need comments

Hi all,

Here is a small sequence done in 3ds Max and FumeFX. Its a fighter hitting a helicopter and finally the explosion. The helicopter is hidden on the video, it becomes visible only when the fighter hits it.

Requesting comments.

Explosion
__________________
Thanks all.
 
Old 06-21-2013, 12:02 AM   #2
tomfisher
New Member
 
Join Date: Dec 2003
Posts: 28
The explosion coincides with the actual jetdisappearing and occurs at approximately the same space, making it look like it's the actual jet that explodes. At no point a helicopter becomes visible.

Animation-wise, you would expect debris from either the chopper or jet to shoot forward in the direction the jet was heading, considering its speed. Maybe it is and it's just not very obvious because of the perspective, not sure.
 
Old 06-22-2013, 04:11 PM   #3
sumchans
Know-it-All
portfolio
Sumesh Chandran
Toronto, Canada
 
Join Date: Jan 2011
Posts: 422
Thanks Tomfisher,

Here is an update on it. I made the same post on another thread. I had the update posted over there, but forgot to do it here. Please have look into this video. Thanks again.

Explosion
__________________
Thanks all.
 
Old 06-22-2013, 05:40 PM   #4
tomfisher
New Member
 
Join Date: Dec 2003
Posts: 28
Pretty cool. Next you may want to try and match the lighting conditions of the background image. It is a sunny day with the sun coming from the left (see building shadows), but your models are extremely dark.

There's also something a bit off with the initial explosion - can't quite put my finger on it. It might be the color or the circular dark spots which at fast motion look like spirals. I am guessing that it's a particle system explosion. Have you considered compositing a real explosion? Might add quite a bit of realism.
 
Old 06-22-2013, 06:00 PM   #5
sumchans
Know-it-All
portfolio
Sumesh Chandran
Toronto, Canada
 
Join Date: Jan 2011
Posts: 422
Thanks Tomfisher,

I am having a very hard lighting the scene with the bright background image. Thought of changing the image at one point, then I thought of taking the challenge.

You're right it is particle systems. Its the low quality of the fire that creates the dark spots on it. A high quality render might take it off I guess.

I will do composite this after I have done with animation.

Thanks again.
__________________
Thanks all.
 
Old 06-22-2013, 06:00 PM   #6
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 10:34 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.