CGTalk > Software > Autodesk Maya
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
Thread Tools Search this Thread Display Modes
Old 04-17-2013, 05:44 PM   #1
New Member
Dublin, Ireland
Join Date: Feb 2010
Posts: 17
Maya beginner rig question

Hey there,

trying my hand at some simple rigging bits and have a quick question, basically I'm wondering how / if you can bind a piece of geometry to a curve?

I come from a softimage background where this is easly done, however when I select the geometry and the curves and try binding them, maya tells me that no joints are selected, I assume I am missing an easy step here?


Old 04-17-2013, 10:22 PM   #2
New Member
Join Date: Aug 2012
Posts: 10
Use Add Influence (Skin > Edit Smooth Skin) to "bind" curves or other geometry to a mesh. You need to smooth bind your mesh first though (you can bind it to a single joint, eg), then add your influences by selecting first your mesh then a curve and Add Influence. That should get you going.
Old 04-17-2013, 10:22 PM   #3
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 11:26 PM.

Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.