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Old 04-17-2013, 05:44 PM   #1
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Dublin, Ireland
Join Date: Feb 2010
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Maya beginner rig question

Hey there,

trying my hand at some simple rigging bits and have a quick question, basically I'm wondering how / if you can bind a piece of geometry to a curve?

I come from a softimage background where this is easly done, however when I select the geometry and the curves and try binding them, maya tells me that no joints are selected, I assume I am missing an easy step here?


Old 04-17-2013, 10:22 PM   #2
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Use Add Influence (Skin > Edit Smooth Skin) to "bind" curves or other geometry to a mesh. You need to smooth bind your mesh first though (you can bind it to a single joint, eg), then add your influences by selecting first your mesh then a curve and Add Influence. That should get you going.
Old 04-17-2013, 10:22 PM   #3
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