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Old 11-19-2012, 10:17 AM   #1
Jops
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Florian Sepp
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Posts: 341
clones random question

Hi There,

I have a littel problem with the randoneffector.

I have a group of objects (they are positioned to each other) I put them into a fracture object and this fractureobject into a cloner (to make clones of the groupe as such).
I would love to add a random effector that rotates every idividual element of this construction (or changes the color). It should not only rotate the group and it should not only rotate the elemts of the groupe (so that i again get identical clones).

best regards
Jops
 
Old 11-19-2012, 06:33 PM   #2
littledevil
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your setup is something like this (i am treating a fracture object as a cloner) ?

ClonerA
__ClonerB
____Object 1
____Object 2
____Object 3

___RandomEffectorC pointing to ClonerB

set the random effector to noise or turbulence mode. in these modes the values will depend on the clones world space coordinates, so a different position means a different rotation, scale or whatever. by scaling the noise up or down you can (un)homogenize your clone array. you could do the same with the shader effector and c4ds 3d noises in worldspace coordinates.

there is also a approach on this problem with the modify clones value of effectors and multiple cloner targets under Cloner A, but the setup for your problem would be quite complicated.
 
Old 11-19-2012, 10:16 PM   #3
Jops
hyper nerd
Florian Sepp
Germany
 
Join Date: Mar 2005
Posts: 341
Hi Little_Devil,

i will try this tomorrow. thanks a lot for you response

Jops
 
Old 11-19-2012, 10:16 PM   #4
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