|11-19-2012, 10:17 AM||#1|
Join Date: Mar 2005
clones random question
I have a littel problem with the randoneffector.
I have a group of objects (they are positioned to each other) I put them into a fracture object and this fractureobject into a cloner (to make clones of the groupe as such).
I would love to add a random effector that rotates every idividual element of this construction (or changes the color). It should not only rotate the group and it should not only rotate the elemts of the groupe (so that i again get identical clones).
|11-19-2012, 06:33 PM||#2|
Join Date: Aug 2002
your setup is something like this (i am treating a fracture object as a cloner) ?
___RandomEffectorC pointing to ClonerB
set the random effector to noise or turbulence mode. in these modes the values will depend on the clones world space coordinates, so a different position means a different rotation, scale or whatever. by scaling the noise up or down you can (un)homogenize your clone array. you could do the same with the shader effector and c4ds 3d noises in worldspace coordinates.
there is also a approach on this problem with the modify clones value of effectors and multiple cloner targets under Cloner A, but the setup for your problem would be quite complicated.
|11-19-2012, 10:16 PM||#4|
Lord of the posts
Join Date: Sep 2003
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