Pipeline to create Voronoi Meshes

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  10 October 2015
Pipeline to create Voronoi Meshes

Hello everyone. I hope this is the right section to ask this.

Anyway, I would like to implement a Maya plugin (this question is independent from Maya) to create 3d Voronoi patterns, Something like this:




I just know that I have to start from point sampling (I implemented the adaptive poisson sampling algorithm described in this paper ). I thought that, from those points, I should create the 3D wire of the mesh applying Voronoi (I tried to use scipy.spatial.Voronoi but the result was something different from what I expected). So I am missing something? Can anyone suggest the proper pipeline and algorithms I have to implement to create such patterns?
 
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