WIP - Grand Maester Room

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  02 February 2018
Been continuing the process of texturing things this week, here are a couple renders.
There are still things im not happy with at the moment:
- Landing wood, needs to have a bit more red in the colour.
- Wall tiles are too perfect in shape at the moment, and texture work still needs some work.
- A big issue im having is textures coming out too dark in my scene, so im having to increase exposure of the diffuse, but i feel this is causing some assets to look off. Ive tested the pipeline, going from substance to arnold, and I set it up right, it is purely the light in the scene. We've played around with the lighting, but increasing it can cause some areas to get blown out a bit.

  02 February 2018
Originally Posted by ZeT3D: I noticed that your models sometimes have sharp geometrical edges. In reality, they wouldn't look like that. It's good to add some chamfer/bevel so they will catch some highlights. Unlessyou left it for later.

While that used to be standard modeling workflow, using a "roundcorners" shader is much faster and simpler, nowadays.
Commodore 64 @ 1MHz
1541 Floppy Drive

"Like stone we battle the wind... Beat down and strangle the rains..."
  4 Weeks Ago
Yeah there are some sharp edges on things, I just keep forgetting to change them, but i shall make sure they're done before the final render!

Some more progress on some assets.
Some shaders/textures, such as the window, carpet and parts of the clock are just temporary for now. They're just done so i can get a bit of a feel for things.

I'm struggling a lot with the wall at the moment to try and get it looking right, so for now I've just put a base material on whilst i focus on other things then will come back to it soon. Still not entirely happy with how this is going, but I've still got lots to do and 7 weeks left, but i'm really enjoying the texturing process which is something I have struggled with in the past!

  2 Weeks Ago
Just some more progress renders.

I've been playing with the lighting a lot more over the last week or so, its starting to get there, but still a lot of work to do.

  5 Days Ago
Finally finished my first pass on everything. Still a lot that needs work, but these last remaining weeks will now be tweaking, refining and really trying to nail the look of this room.

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