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Old 12-09-2012, 07:31 PM   #16
Pixel Collisions
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Jeremy Raven
Wellington, New Zealand
Join Date: Jun 2005
Posts: 3,582
Originally Posted by apfxpunk
correct me if I am wrong Jeremy.. I found that having no negative bounce makes few of the particles carry velocity from the self collision and fly away. while with negative bounce they stick together. I even tried increasing value of force field generation to a very high number but still the same result.

Yes that does work thanks for that, very handy to know.
Old 12-09-2012, 09:07 PM   #17
3D slave monkey
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Daniel Elliott
Weta Digital
United Kingdom
Join Date: Jun 2008
Posts: 144
Here is a simple scene using particle expressions and goals. It is a direction emitter with spread and a sphere crossing the path of the particles.

The particles stick to the sphere when they collide with it. Nice and simple. Is this what you are after?
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Old 12-09-2012, 09:07 PM   #18
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