Normal Map problem pls hep

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  08 August 2013
the problem is I am adding more edge to copy of model in maya for good smooth in mudbox and exporting it and sculpting on it.Still this Set normal angle can work on exporting model or we need another solution?And I exported as fbx but still harden edges not seen in mudbox but I hardened them.


  08 August 2013
you have to turn on smoothing groups in maya to export with fbx..
  08 August 2013
Now it is ok.I tried now it better than before really thank you but again normal map have problems.Problem is not about poly I looked another sculpted models of CGs and even they were low, normal maps were nice but as you see my tests have that problem not good normal map.this is not always happens but anyway this is just bad for me.Shouldnt I smooth model?But it isnt works again if I subdivide without smooth,UVs are same so what should I do?

Last edited by Getho123 : 08 August 2013 at 08:11 AM.
  09 September 2013
could you upload your lowres mesh here...
i will do a test and post my settings here...
  09 September 2013
Thank you for reply

First I know triangles not working good at mudbox but at this piece even normal cube have problems so model is here look I am waiting for response.Smoothed model,ready for smooth model and low mesh here.
  09 September 2013
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