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Old 12-30-2012, 06:17 AM   #1
MickMoke
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Mike
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Cracks in rayfire??

Hi, I have a question...is it possible to just crack an object in rayfire? I'm new to the program, these are my settings: a large ground plane is set to unyielding object, material is steel. An upright square, set as an inactive object, material is concrete. an identical square behind that square set to unyielding with material set to steel. And the last object is a sphere set to the impact object, with material steel. the sphere bounces off of the square and just completley destroys it....I only need a crack..I have v1.44 by the way.


Thanks,
Mike
 
Old 12-30-2012, 09:09 PM   #2
Glacierise
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Hristo Velev
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The way I do cracks - I fragment the object first. Then I copy the fragments to a separate layer. I use editable poly's paint deform on the edges I want to crack - you can get real nice results in an interactive way. Then I have written a small script that applies morph modifier and loads the target in. Then you just add a volume select below the morpher and you animate where the cracks appear. The selection part can be better done with genome too.
 
Old 12-30-2012, 09:09 PM   #3
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