Sphoxie!

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Old 10 October 2011   #1
Sphoxie!

I have been working on my next project for a while now since I have completed Bizango Blast.

I would like to introduce "Sphoxie"! What is Sphoxie you ask? Well it is when a foxie box and a sphere clash!

In Sphoxie you are in control of a spiked ball character, the spikes allow you to have more control on your enviroment and even let you stick to thing to a certain degree.

The game is touch based, where you touch on the screen is where the ball will go, that ball is also controlled by physics when not being controlled by the player.



Here is the player character, when not in control of the player the PC will have the spikes inside and when in control the spikes come out.




The underside of the first level.

It's still early but I plan on updating as I go along and probably do a "making of" like last time.
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Old 11 November 2011   #2
I've been hard at work and the game has advanced at a nice pace. I have most of the systems complete and my kismet-fu is increasing a lot.

I will make some video tutorials when the game is complete

Here are some images from the game so far, it's still in WIP and some of the graphics (especially the buttons) are place holders.


The Pause menu will be a map of the level




The levels will be very mixed and not just flat



I'm planning on 27 levels, the first run through will be to collect the tokens, unlock the exit and finish the level after that a race mode to complete the level as fast as possible and a motion mode get openned up to add to replayability.
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Old 12 December 2011   #3
I have most of the functions worked out and mostly done and now I'm going to be filling in all the levels with content. I have decided to remove the motion controls from the game because the it's a bit too iffy with the UDK and it's impossible to stop the screen from dimming.

Before doing the rest of the content I want the main menu worked out so here are some WIPs so I can get a few points of view.

Here is the title screen:




Level Select:
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Old 12 December 2011   #4
too much shadowing for me. And it's weird that the background is shaded differently than the character.
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Old 12 December 2011   #5
Neil, thank you! You are correct about the shadowing and I have hopefully fixed it, the character in the image is just a stand in for now and the shading will be unified

I redid the main menu and I cant decided between:



And:



Subtle but noticable.

I did some more work on the level select screens:







Thanks for viewing and feedback is always welcomed!
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Old 01 January 2012   #6
Nice, the simple graphics really work for me.
Of your two new menu screens I prefer the second one, in the first "Stats" is slightly tougher to read because it's almost white on white while in the second shot everything pops out from the background clearly.

What platform is this being developed on? I imagine some type of touchscreen phone, android? iphone? I forget what platforms the UDK supports now. Pretty cool though.
 
Old 03 March 2012   #7
The project is still alive and I almost have all the levels in place!

This is taking me longer than I expected because this year so far has been ROUGH! Also I made two smaller apps (Ask God and Magic Hate Ball) in the mean time to do some app store research.

Here are a few screen shots to show the current state of the game, kinda close to beta but it will still be in alpha for a while.


The elements in this level come in and out of existence for a nice effect, when the player goes on one of the cubes it will force it into existence and will stay there as long as the player is on it. Every cube the player touches remains stained.



Crazy track style level that is about speed and not falling off the twisty curves.



Spiral level that is all one piece, the player must travel all along it with out falling off.



Crazy rotating box level, give awesome perspectives.



Rotating sphere level.


I'm having a technical issue with collisions and rotations, when I rotate and object it's collision stays put which causes a lot of problems, if anyone knows how to solve this I would be very grateful!

Thanks kromano! It's for the iphone and ipad because those have the lowest barriers of entry for me at the moment.
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Old 03 March 2012   #8
Here's a small update, I testing out styles for the bad guys. I found something abstract and impossible in real life so I like it.

It makes more sense when they are in motion since they kind of look like an optical illusion.


Set 01 - The "illusion" set Each bad guy has different states depending on how fast they are moving or how close the player is to them.


Set 02 - Non illusion set. They try and get "Spherical" properties to move as fast as the player.


Set 03 - Trying to give them more "character".


Feedback is appreicated and this are not ingame yet.
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Old 04 April 2012   #9
So I finally got around to making a quick video to show the game in action, let me know what you guys think

http://youtu.be/qDi8bUYF9Rw <--- Click!
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Old 05 May 2012   #10
New video this time I show three different levels and bad guys! Check it out and let me know what you think.

http://www.youtube.com/watch?v=fdGhPiABLMI

I was going to show some of the kismet backend but fraps decided to not record that part for some reason.
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Old 07 July 2012   #11
Here's video preview number 3!

http://www.youtube.com/watch?v=lMF8sJexvxk


This time we look at the UI and some of the bad guys, feedback is very welcomed!
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Old 11 November 2012   #12
So I finally finished Sphoxie!

Here's the trailer

https://www.youtube.com/watch?v=d9TQBzIxwzs

and here is the download link

https://itunes.apple.com/us/app/sph...d558189485?mt=8
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Old 11 November 2012   #13
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