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Old 03-11-2015, 06:38 PM   #76
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I've been working flat out on anatomy for the last ten months. I'm really happy with the progress I've made, and of course there's still plenty to learn. However, I'm going to take a break for a while and go back to some hard surface stuff or work on texturing.

I won't be updating this thread for a while. When I come back I may work on polishing this last piece up to make a demo reel show piece out of it. We'll see.

And by the way, mad props to Mister3d, AJ amd Psyk0 for their suggestions along the way!
 
Old 05-28-2015, 08:26 PM   #77
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Guess who's back...



 
Old 05-28-2015, 08:27 PM   #78
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Old 05-28-2015, 08:29 PM   #79
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In the three pieces above, I made a crude pelvis and ribcage and sculpted on top of that. I also didnt use any symmetry.
 
Old 06-03-2015, 02:36 PM   #80
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Old 06-05-2015, 05:07 PM   #81
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Old 06-10-2015, 12:40 PM   #82
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Old 08-19-2015, 03:00 PM   #83
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Old 10-03-2015, 07:57 PM   #84
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Old 04-02-2017, 10:09 PM   #85
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It's been over a year since I posted here. In that time I got a degree and moved country. I want to get back into sculpting. Today I did a head, for the first time in AGES!



 
Old 04-03-2017, 03:35 PM   #86
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This took four hours. It's meant to look like Harry Dean Stanton. It's still a dynamesh so you can see some jagged edges - but I'm going for high volume rather than perfection these days. I think it'd be a waste of time to spend another few hours doing all the skin pores rather than another head.



 
Old 04-06-2017, 01:47 PM   #87
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Hopefully you can recognise who this is. I didn't pay too much attention to the hair, it's just to give the face some context really.



 
Old 04-10-2017, 09:05 PM   #88
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My housemate.



 
Old 04-17-2017, 10:19 PM   #89
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I spent a while on this one. It started off as a likeness of Michael Caine, but I couldn't really find enough reference to make it 100% accurate, so I accepted that it wouldn't look like him.I'm pretty happy with how it turned out. In my opinion the addition of wrinkles, especially the ones on the brow, really add life to the sculpt.

The things to improve are:
1) the infraorbital furrow is a bit vague, and how it merges into the herniated fat under the eye,
2) some lumpy-ness around the eyelid and sides of the nostrils - I just need to be more careful,
3) the distribution and density of wrinkles.
 
Old 04-25-2017, 10:48 PM   #90
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I went for a young face this time. With some polypainting. I may try to render this with displacement and SSS in Max/Vray. I haven't done it before so it'll be tough.
 
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