HCR MINI-Challenge #41: Heroes of Saturday Morning - Samurai Jack

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Old 07 July 2014   #1
HCR MINI-Challenge #41: Heroes of Saturday Morning - Samurai Jack

I will try to make a semi realistic interpretation of the character Samurai Jack (2001-2004).

I am not sure if I'm going for just the one character or if I'm going to include some of the other awesome characters from the series and make a scene, it depends on time I guess.

Anyway good luck everybody!
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Old 07 July 2014   #2
Here is a snap of the guy:



Here is the first concept I've done.



I need someone with a serious jaw line, so I went to morphthing.com and did some back and forth mixing between Aaron Eckhart, Thomas Jane, Hiroyuki Sanada.
Then I did some free drawing and liquifying in photoshop.
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Last edited by PKT : 07 July 2014 at 08:32 PM.
 
Old 07 July 2014   #3
I have just started sculpting, still working on the main features of the head/face, so I'm going to go deeper with details later.
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Last edited by PKT : 07 July 2014 at 05:37 PM.
 
Old 07 July 2014   #4
Good start. Running pretty close to your concept.
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Old 08 August 2014   #5
Thanks Wyatt!

I have made some more detail work on the head:

Still need alot of work, but getting there.
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Old 08 August 2014   #6
Getting a little "blind" with the head, so I have started on the body.
I made a simple basemesh using a biped as a reference:


I then imported the basemesh, and this is what I have come up with so far.
Been a great anatomy lesson, and I need to fix some issues here and there. Feel free to point out anything you think look way off:


I will make the feet and hands separately later, and add them to the body, along with the head. I have seen some videos about dynamesh, so it will be fun to try out. (I am still quite new and unfamiliar with Zbrush).
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Last edited by PKT : 08 August 2014 at 10:02 PM.
 
Old 08 August 2014   #7
Dynamesh is the absolute best thing about ZBrush now and its so easy to use. Go for it, you'll love it.
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Old 08 August 2014   #8
Alright!

I managed to import the head and place it where I wanted, but when I click the Dynamesh button, a part of the back is sliced away, why?!
I need your help guys! What should I do to make the back stay where it is?
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Old 08 August 2014   #9
That could be a display problem. In other words its not actually slicing the back away just not displaying what is close to the camera. I get this when using 'perspective view' and 'local transforms'. The top knot is sliced away too. So simple test, if you framed the display with the 'F' key it should have scaled it properly.

I think the proper way to do this process is load the first tool, then hit the dynamesh button and then import the second tool. They need to be combined in dynamesh mode. However, a better method would be to keep the head and body separate. Jack wears a robe so model the head down to the shoulders. This way you can sculpt much higher detail on both the head and the shoulders.

See how that works for you.
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Old 08 August 2014   #10
Thanks Wyatt, I didn't know about the F for focus, that helps.
But I'm afraid it didn't fix the problem.
But I figured it out!
I had to go into preferences and up the mem/max poly limit.
My laptop is struggeling, but atleast it works now.

I might go for a ripped robe, so a scared torso shows, so a connected head/torso was essential.

I lost some details when using the dynamesh, so I have to work in some new details again.
Will try to uploade an update later today.
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Old 08 August 2014   #11
Ah, that makes sense.
Yeah, you will lose a little detail when you go into Dynamesh but its good practice.
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HMC: Model Collection
WIP: Harris Nut House
WIP: WarCraft Troll
wyattharris.com Dig it!
 
Old 08 August 2014   #12
Good practice indeed.

The head is now a part of the body, yey:
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Old 09 September 2014   #13

Ok a couple of FYI's
(if you post early I will mention it on the Voting thread)
Good luck,

-R
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