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Old 02-18-2013, 01:58 PM   #1
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Dele Ajayi
London, United%2BKingdom
Join Date: Dec 2010
Posts: 34
Modelling a simple face

Hi all,

I've decided to recently get into animation and modelling. I'm following the vertex pusher tutorials and created a few low poly character models in Cinema 4D.

I am able to model a reasonably advanced face (eyes & sockets, nose, mouth) though I am trying to create a very simple model and I'm having trouble creating a very simple face.

I've seen other simple 3D characters with 'flat' faces (i.e. No extruding polygons for eyes and mouth). It seems the face has been formed by the materials but they still seem to have expressions like blinking and raised eyebrows.

here's a few examples of what I'm talking about:

Can anyone please explain to me how this is done for low poly models?

Old 02-20-2013, 04:15 AM   #2
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Kevin Baker
Freelance Modeller
Oakland, USA
Join Date: Sep 2007
Posts: 1,389
They use an animated texture map.
Old 02-20-2013, 09:21 AM   #3
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Dele Ajayi
London, United%2BKingdom
Join Date: Dec 2010
Posts: 34
Is that how it's done?

Ok, Cool I'll give it a go!

Old 02-24-2013, 06:49 PM   #4
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Dylan Saunders
Dublin, Ireland
Join Date: Jan 2011
Posts: 2,873
Originally Posted by Meloncov
They use an animated texture map.

I often wondered how it was done. That's very clever.
I like to learn.
Old 02-24-2013, 06:49 PM   #5
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