|02-01-2013, 11:29 AM||#1|
Illustrator\3D artist and Teacher at Scuola Internazionale di Comics
SYNTHE S.a.s. and Scuola Internazionale di Comics
Join Date: Jun 2005
Mistress of Dragons, Daniele Scerra (3D)
Title: Mistress of Dragons
Name: Daniele Scerra
Software: Maya, ZBrush
Hello, this is the Mistress of Dragons, sorceress of darkest powers, lady of the night. His kingdom is the land of Ghranee, the place where it all began...
I created this character for an Italian school of 2D/3D as promotion, using Maya and Zbrush.
I Hope you like it
|02-02-2013, 12:24 PM||#3|
Enter the Forum Leader
Character Artist - Freelance
I like it, there's a lot of post to be sure, I think it's even affecting the darkness inside the ear cavity making it stand out too much. Still, very nice work.
Ispyr Arts - Freelance Character Artist
|02-03-2013, 09:56 PM||#6|
London, United Kingdom
Join Date: Dec 2009
I agree that the ear cavity is too dark.
I love the skin shading though.
|02-04-2013, 03:58 AM||#7|
Co-Founder / Art Director at Substantial Games
Join Date: Jun 2003
Stunning image, the pose really sells it.
The head dress is especially well created and the muted tones work well.
Keep up the great work
|02-05-2013, 05:00 AM||#8|
Jocelyn Strob Simard
freelance 3D Artist
Join Date: Feb 2003
wow! What a masterpiece! Thanks for sharing this.
I loved right away the detail with something dark in the ear. I don't see it as unrealistic but something interesting that add to the mistery of this woman. It looks as she has some makeup in the ear or maybe her real skin done is dark and she put up white makeup.
|02-05-2013, 09:58 PM||#9|
That Creature Dude
Join Date: Jul 2002
It's a lovely piece, but can I ask how much is photo ref mapped in and how much is painted?
The overall image and composition are great, but some spots let it down.
The drapery on the legs in example is really coarse compared to the rest, while the face has all kind of stuff (peach fuzz, roots of the hair and so on) that really look photo mapped, the eyes look practically perfect, while the shoulder pad looks pasted in from a different rendering.
"As an online CG discussion grows longer, the probability of the topic being shifted to subsidies approaches 1"
Free Maya Nodes
|02-11-2013, 04:45 AM||#10|
Senior Software Developer
Join Date: Jun 2008
Very detailed and realistic.
I draw using math models and algorithms.
|02-21-2013, 11:22 AM||#12|
Join Date: Sep 2003
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