Ernie, Chris Colibaba (3D)

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  07 July 2004
Ernie, Chris Colibaba (3D)

Name: Chris Colibaba
Country: Canada


Just made a wallpaper:


Software: Softimage Xsi 3.5-4

Hey all,
I thought I would test out this new gallery forum.
This is my new character, Ernie, who is going to be in my demo reel. Overall I am going for animation in my demo reel, however I would like to get some comments and critiques on my character.
Software used is Softimage XSI.
Let me know what you think!

Last edited by ChrisColibaba : 08 August 2004 at 04:55 AM.
 
  07 July 2004
i think if you brightened his face to contrast the coat and rest of the body, it would be much more appealing. Right now it seems like its all one shade, and rather boring.
 
  07 July 2004
nice modelling,i don't think you are concerned with realism,tho I might suggest you to give to your character skin an other shader/material,cause actually the one you put on him is quite 'flat'....you know the typical copper/zombie effect ....other than this i have to say it's a very good job just try to fix the thing i said(well it' up to you )
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  07 July 2004
Hey Chris,

It's a nice character, but as already said, I'd also change some shaders - the eyebrows seem a little worried, the shader for the face is too dark, uninteresting and his teeth seem a little strange too, but maybe that's just the perspective. Guess it would help if you could post some close-ups of the face!

Last edited by ThomasMahler : 07 July 2004 at 09:46 AM.
 
  07 July 2004
cool

It's a nice character
good stance
 
  07 July 2004
cool old man.

For some reason I really like the shoes. The toonish shape is fun. The jacket's texture is awesome, multicolor nice touch.

I think the teeth or dentures are a little wide, depth is not noticeable. Adding nails to the characters hands would balance out the amount of definition from the head to hands. Also the eyebrows look like toothpaste. Possibly he could be more attractive if you add a hair like texture to it.

I'm not sure if it is just me but I think he is missing a cane on his left hand.
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Last edited by Mata Tango : 07 July 2004 at 04:07 PM.
 
  07 July 2004
Close Up

Thanks for the comments and critiques everyone.
Here some close ups of the head.
 
  08 August 2004
Nice work Chris!

Looking good. I think the face texture should be broken up a slight. The hat has nice bump to it and because it's right next to face that seems like it doesn't have any bump is throwing me off.
I would add some bump to it, (some nice wrinkles would be cool) and look into a colour diffuse map to give it more of a skin feel.
I'm not sure if you were planning this but some kind of texture with bump on the hair and eyebrows will really add to his face.
This is a design issue, but to me I find the eye colour a little too saturated. If you tone down the outter blue colour it would seem to 'belong' more.
Overall I think it's a great start, keep it up.

nick.
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  08 August 2004
nice!

Hey chris! nice work yo?. thats the shit i too agree with the skin its a lil too constant and needs to to be more scatterd maybe some liver spots would look cool. keep up the rad bad work your homie j -low
 
  08 August 2004
dude, is it just me or does that expression look like hes constipated? haha IM MESSIN!! looks good, we want to see some updates, buddy. i know youve been workin on this guys alot, show us what you got
 
  08 August 2004
Hey guys, thanks a lot of the comments. I made a few changes over the last couple of days. The hair just has an alpha mask on it, which I think I will tweak a bit. I hope you like it. Let me know what you think.




Last edited by ChrisColibaba : 08 August 2004 at 02:30 AM.
 
  08 August 2004
hey lookin better

i like it way more now the hair with the alpha looks more realistic to fit his face... its really stylized cartooney realisum look i LIKE IT! bye the way im typing this one handed if thats any sort of constellation!
 
  08 August 2004
Hey pugs, thanks for the reply.
Though I would add some close ups of my latest pose.



I also have a run cycle I have been working on. Let me know what you think.
ErnieRun <--Right click and save as so you can loop it
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  08 August 2004
very nice improvement...much better than before,even tho i think you need to tweak more the shader of his skinn.Did you work with maya right?well then i advice you to create a backlight shader (Emmanuel Campin on Highend3d) which is also used by steven Stahlberg (you know the master of maya here in cgtalk )for creating his famous skin shader
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