Originally Posted by oglu
a screenshot of the light setup would be nice...
for the leafs are those double sided materials or some ss materials.?
The leaves was just a thinwalled mila, with a translucence layer, no double side or sss, but it could be done (but I wanted fast rendertimes).
And for the screen shot here it is :
waiting to see more from you all
Originally Posted by Arthur-Liebnau
No instances are recognized in the FBX files, so again there is a lot of work needed to "make stuff work", just as hgagne recently said.
As mentioned there are quite some textures used from cgtextures and not provided here, but others are simply missing like the one for the ivy, jungleGras, Palmleavy, grassClump,Grass_scan,*buisson_swamp and brambleThorny1Flower. Since these are UV mapped its quite some work to work these out.
It's strange the FBX dont work for you, but I think I gave a scene without the instances to jojo and where only the base mesh where there, so you could be free to scatter it your self and use proxy etc.
Same for the map, I took them all on CGtextures, and the leave are pretty simple to settup. And I understand that Jojo may want to be clean about what he gives. Maybe contact the CGtexture team and ask them if we can share the leaves ?