|01-11-2013, 02:02 AM||#1|
Warwick, United Kingdom
Join Date: Jan 2005
Diffuse Transfer Maps coming out black
I'm getting no where when it comes to transfer maps. I've got a model with some complex layered shaders. I wanted to combine these into one texture, which I believe you can do using transfer maps.
As a test I duplicated the object and added it as the target mesh in the Transfer map menu. I then added the original mesh as the source.
I choose diffuse as my map and select a PNG. I also had it so that it applied it to the shader already assigned to the target mesh.
Maya seems to do something as it has a progress bar. It does create a new texture and assigns it to the colour slot of the targer mesh. But it's black.
I've tried adding lights to the scene (although I can't see why I'd need to). I've also tried it with just a simple sphere but I always get the same result.
I can get the normal map and AO to work but just not the diffuse.
Anyone have any ideas?
|01-11-2013, 02:02 AM||#2|
Lord of the posts
Join Date: Sep 2003
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