UNITY Technologies - Character Artist

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  01 January 2013
UNITY Technologies - Character Artist

Looking to be part of a team creating visually stunning demos for Unity’s worldwide community and beyond? UNITY Technologies is looking for talented and self-motivated Character Artist with the artistic passion to create imaginative characters for Unity showcases.

UNITY Stockholm team focus on creating visually-stunning demos, push boundaries and unleash imagination. Last year our team collaborated with PASSION PICTURES and NVIDIA on realtime short Butterfly Effect: http://unity3d.com/promo/butterfly

Things you will work on:
  • Develop, design and oversee characters for Unity showcases;
  • Feedback and help improving character workflows in Unity.

Skills and Abilities:
  • Long experience with Skin shaders and Sub-Surface-Scattering;
  • Complete understanding of hair and fur, shaders and rendering;
  • Ability to create unique and realistic characters based on concept art and references;
  • Thorough knowledge of anatomy;
  • Visualize ideas using concepts and references.

  • Experience with high-poly characters in real-time or offline graphics;
  • Experience rigging, skinning and setting up the characters for animation.
  • Application should include high and low-poly models, textures layouts, renders and demonstrate examples of bullet-points mentioned above.

Software packages:
  • Maya
  • Photoshop
  • Z-brush or equivalent
  • Retopology tools

  • Experience with Javascript, Python, Lua or equivalent;
  • Scripting skills in 3D packages with Mel, Maxscript, etc.

Please submit resumes/showreels online at: http://unity3d.com/jobs
Our recruiting team can answer questions about life at Unity or about specific opportunities. Chat with us on Skype: unity_careers.

Click here to Apply on our Jobs page

Last edited by ReJ : 01 January 2013 at 02:17 PM.
  01 January 2013
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