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Old 10-26-2012, 01:40 AM   #1
Lord of the posts
Julian Howard
Saint Louis, USA
Join Date: Nov 2005
Posts: 519
GoZ alphas and Maya quick selection sets


How do I bring in a Goz object (with alphas masks/on layers) that can automatically be set as "quick selection sets" in Maya upon import?


Last edited by trashtalk : 10-26-2012 at 01:42 AM.
Old 10-26-2012, 03:31 PM   #2
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Dave Girard
Opinions are mine. You can't have them.
Oakland, USA
Join Date: Jul 2005
Posts: 7,020
just use the Paint Selection Tool and load the map as an Attribute Map:

you could script it pretty easily. if you really want a script, let me know.
Old 10-26-2012, 11:19 PM   #3
Lord of the posts
Julian Howard
Saint Louis, USA
Join Date: Nov 2005
Posts: 519

That's exactly what I needed, sir.
And yes, I'd like to see it in script form also, if you don't mind.

Also, what way would you recommend "sending" an object to zBrush (via GoZ) with alphas (or selection sets) that zbrush would see? (Unless its just the reverse: to use textures in Maya as selections? I was thinking of something other than textures though). (If you understand what I'm trying to say).

Thanks again.

Last edited by trashtalk : 10-27-2012 at 03:21 AM. Reason: forgot something
Old 10-26-2012, 11:19 PM   #4
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