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Old 01-06-2009, 12:17 AM   #571
New Member
Julio Cesar
Caracas, Venezuela
Join Date: Jul 2006
Posts: 6

Final image, hope you guys like it

Old 01-06-2009, 02:15 AM   #572
New Member
Aaron Leow
Singapore, Singapore
Join Date: Dec 2008
Posts: 1
Final Image

Hey guys, this is my first post here, I just realised that the deadline was today, I was very busy so I was unable to post this earlier. This scene nearly crashed on my computer because I did'nt had a powerhouse.

Did this with only spotlights, 3 minutes to render. Maya 2008. Took about a day to do everything, so I can't say this is very refined.

Edit: Woops sorry I uploaded the wrong link... just fixed it

Last edited by AaronLyy : 01-06-2009 at 10:05 AM.
Old 01-06-2009, 07:27 AM   #573
texere's Avatar
Cruzz Loeza
CG Design
Join Date: Dec 2008
Posts: 70
Talking My Final Render

My Final Render

Modeling By
Alvaro Luna & Joel Anderson Thank You all.
Lighting, shading by Texere
3ds Max, Vray, Photoshop, intel core 2, 1 hr render.

Last edited by texere : 01-06-2009 at 07:39 AM. Reason: wrong size image
Old 01-06-2009, 09:47 AM   #574
Character Animator
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Daniel Pendzich
Lighting Technical Director
San Jose, USA
Join Date: May 2008
Posts: 50
My Final Render

Hey Everyone, this is my final rendered image. I'm still not 100% satisfied with the results, but I feel that I did the best I could with the time that I had.

Lighting Artist: Daniel Pendich
Software Used: Maya 2008
Rendered Using: Mental Ray + Final Gathering
Render Time: Approximately 3 Hours

Daniel Pendzich
My Website: link to website
My Demo Reel: link to demo reel
Old 01-07-2009, 04:04 AM   #575
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Punytjoshi punit
Lighting Artist
Prana animation studio
Mumbai, India
Join Date: Mar 2008
Posts: 75
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some improvements

Here are some minor improvements in the work .
Will be looking for C&C
Old 01-07-2009, 06:34 AM   #576
Jeremy Birn
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Jeremy Birn
Lighting Artist
Pixar Animation Studios
Berkeley, US
Join Date: Feb 2003
Posts: 4,658
Thumbs up A few final words of Feedback !

punytjoshi - Interesting image. Some of the textures need work, looks like too deep a bump map in places, and some of the geometry appears to be floating, but you do get the idea across.

dpendzich - Nice job! I don't know what the white thing is at the far end of the windows, it looks bright enough that there could be more light from there onto the rest of the scene. The dinos look a little flat and plastic.

texere - Good job. Maybe all the seams in the glass don't need that bright a highlight. Some more shaping on the dino would help, especially if the third of his head were brighter than the bottom of the chin. There could be more soft illumination coming from the same direction as those sunbeams, too.

Eastwood - Really good! I recognize some of those signs from things on the museum's website, makes it look authentic.

AnthonyC - Nice job! Shame about that seam on the back staircase.

jczet4 - Good job. If the sunbeams were that bright, I'd expect more spill around them and bounce from them, though.

- Beautiful image in places. Those people don't look realistic. Most of the architecture looks good, except it's a bit flat in places. Look at the area straight above the hip of the t-rex. You look through the archway, and the walls and ceiling you see all have very similar tones, that doesn't seem as well defined as it could be, especially if the side hallway has differently colored windows. Nice textures on the ceiling.

- Nice job! On the last one, that area above the head of the right dino seems to go very quickly into blackness, which stands-out in a set that's otherwise mostly fairly uniform in tone. Some areas, like the edges of the sunbeams, looks really realistic. Your image in post 556 is excellent. The next one looks kindof washed-out and lacking in contrast and interest to me.

dcbeatty - Good job overall. The view through the window doesn't look like a convincing perspective match, especially with the verticals of the buildings not matching the vertical lines in the set. Double-check that all your lights are casting shadows well. The dinos look as if they might not be casting shadows in the lights that illuminate them, which is strange because I see an extremely dark shadow of the t-rex on the wall.

- Welcome! That's an interesting image!

benjaminbattais - Welcome! That's a nice scene. It looks a little washed-out to me, I wish the foreground got a little darker, so only the more distant parts lost contrast. The composition seems to use the lower half of the image for empty floor, maybe it could be framed more tightly around an area of interest?

tempus - I think lets you post high-res images. So does A lot of surfaces look very flat-shaded in your images, it's better to have variety, gradients, occlusion, something other than large areas with the same tone.

earwax - Welcome! That's a good start.

Nelly68 - Nice job!

casagan - Nice job! I think the composition and lighting leads people to focus too much on the upper part of the frame. Maybe darkening down the upper part of the set, and also tilting the camera down a bit, could make a stronger image. You might even use a more wide-screen aspect ratio to capture the dino, with a little more space in front of his head, and get rid of the top part.

tuqueque - Very nice job! But, BUT, 43 HOURS to render that??? That's insane. If images were taking that long, I'd re-think my approaches so that I could turn-around changes and tests a little faster.

Kunotaku - Nice job!

- Nice job! Those people pop-out from the scene with their higher contrast, but overall it's a great scene.

sampad - Welcome! That's a good start.

chithradr - Nice job!

- Nice job!

ajju4i - Nice job!

Jeremy Birn
Author, Digital Lighting & Rendering, 3rd Edition
Old 01-07-2009, 06:35 AM   #577
Jeremy Birn
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Jeremy Birn
Lighting Artist
Pixar Animation Studios
Berkeley, US
Join Date: Feb 2003
Posts: 4,658
Great work, everyone!

This has been a terrific thread!

A gallery is on-line of selected entries:


Jeremy Birn
Author, Digital Lighting & Rendering, 3rd Edition

Last edited by jeremybirn : 03-04-2009 at 05:23 AM.
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