Unwrap UVW in 3dsMax 2013 - something wrong

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  02 February 2013
Unhappy Unwrap UVW in 3dsMax 2013 - something wrong

Hey guys. My first post here on cgtalk. I recently got back to playing around with 3Dsmax. After 8 years approximately. I have modeled a dagger that I want to texture. Ive never worked with Unwrap UVW before, now I have followed many tutorials. I add the modifier, edit the UV and choose Flatten Map or something. It lays it all out and i render the map. Color it in photoshop and save it, use it as texture, but it doesnt sit like I painted it. This is just a roughly explained description, but maybe someone has tried the same and knows how to fix it? Sorry, I really am a noob at this, especially texturing. I really hope someone can help me.
 
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