Rayfire and fume fx

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  08 August 2013
Thumbs up Rayfire and fume fx

Hi Guys

Hopefully this is a simple one, in rayfire you can fragment and bake an animation lets say an explosion of a simple wall. I can then jump into Pflow and omit particles off these fragments by selecting a piece of geometry and tell it to omit. However how do I link these particles it into fume fx for smoke to be included ??

Im not sure what to select in my particle source helper in fume fx, or what to include in pflow.

Any links, or tutorials online people can direct me will be greatly appreciated.


  09 September 2013
Hey guys

Can noone help with this?

I need to omit particles from the debris which i can do, its just making them linked to fumefx to generate smoke.

The scene is of an object smashing through a bridge, i need the smoke to generate on the fragments as a whole when they explode outwards.

Thanks in advance

  09 September 2013
Hey mac0199,

Maybe this one can give u an ideia about what to do.


Alvaro Moreira

  09 September 2013
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