Question about scale

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  09 September 2012
Question about scale

Hi guys. I want to make an polygonal object smaller. Then i scale it. However it doesnt scale all 3 axis just scale 2 of them according to where my cursor is. Is there a shorcut making 3 axis and 2 axis scale switch that i accidentally click or anything else i dont know? i tried every cursor positions and click scale tool but no can't success.
  09 September 2012
shortly i want to make uniform scale but it does non-uniform scale.
  09 September 2012

... in scale mode click out of scale axis gizmo (donīt touch the axis) and scale it down.(R13)
...or use coordinate manager and in object mode select scale instead of size or size+ set scale for some value...

br, Lubo
  09 September 2012
things to check out for as well,

While you're in scale mode, double-check the Main toolbar on top of your screen. Look if the X Y and Z axis buttons are all turned on.

In your Attribute Manager, while Scale is visible, check the Modeling Axis Tab. Make sure the Axis is set to Selected, and Orientation is set to Axis.

In your viewport, check if the scale handles are the proper color (red, green, blue). If there's an element in orange, then it's locked there. ctrl/cmd+ double click in the viewport should clear this lock.
Do what you want to do, not what you think you want to do.
| ToothedWheel V2 plugin for C4D |UberTracer plugin for C4D |
  09 September 2012
rustEdge. Ok i found the problem. As you told i cheched the XYZ axis and saw that Y is off. My scale shorcut is T and i guess i accidentally click Y instead of T. Thank you for your help guys.
  09 September 2012
Lots of default shortcuts really are too easy to click.

Actually, I recommend you go to the Command Manager and unbind the hotkeys for XYZ Lock. Those keys could be used for other more important commands.

I'd say over half the keyboard shortcuts on my system now are remapped. Makes me work literally 400+% faster than using default layout/shortcuts, though I can't work at all on another person's machine anymore.
Do what you want to do, not what you think you want to do.
| ToothedWheel V2 plugin for C4D |UberTracer plugin for C4D |
  09 September 2012
actually i made some changes too.but not much just 1,2,3 for points edges and polys as i used to from maya. that's all. but yeah you are right i must waste a few hours for the entire shortcut. thanks again.

have a nice weekend.
  09 September 2012
Don't forget to add shortcuts to Model/Object mode as well. I have mine mapped to ~, Shift+~.

The default command in C4D is the enter key, but it only toggles between the Point/Edge/Poly modes. Never takes you out of them so it kind of defeats the purpose...

I just change shortcuts as I go.
Most of my modeling shortcuts are close to what I've used in Blender, since they're mostly accessible on the left side of the keyboard. I also try to group related commands on the same letter if possible.

\ -> delete (bottom-left key of my laptop)
z -> dissolve
x -> spin edge
shift+x -> connect points/edges
alt+s -> add selection tag
shift+b -> close polygon hole
+ -> grow selection
shift++ -> select connected
- -> shrink selection
L -> loop selection
shift+L -> ring selection

s -> scroll to first active (this one can safely share the default Frame Selected commands)
Do what you want to do, not what you think you want to do.
| ToothedWheel V2 plugin for C4D |UberTracer plugin for C4D |
  09 September 2012
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