|04 April 2013||#1|
Join Date: Jan 2010
[Lighting/Rendering]How to get this look?
does anyone know how to achieve a pastelle-colored, desaturated and paperlike look like in this video?
Im a aware that I need low poly geometry, but what do I need on the rendering/lighting site to get this look? I already see I need a nice looking depth of field and some kind of physical sun and sky ...
can you guys give me some rendering and lighting tips, because I am very unexperienced on this site of production.
I am using Maya 2013 with mental ray. But we have Vray in school too, if that is a better solution!?
|04 April 2013||#2|
Jan Petter Grashei
Join Date: Feb 2009
not an expert, but I would guess it has some either calculated or faked bounce lights (probably calculated - kids these days), using shaders with quite high roughness and little specular/reflection, maybe even hand-drawn textures. In comp using some different passes like zdepth and ao. zdepth to add haze, sun bloom and other atmospheric effects.
|04 April 2013||#4|
On the run!
Graphic designer extraordinaire
Join Date: Feb 2002
Nothing special happening there. Just some post work afterwards (curves, glow, etc...)
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