LW 11 not importing OBJ poly groups or vertex groups

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Old 10 October 2012   #31
Originally Posted by ShawnDriscoll: Oh, I hate it when that happens. I'll find a different behavior with a fairly common used feature in a program's update (Vue, modo for example), and other users think everything is just fine (it's a cultural difference for sure). They'll even tell the tech support to ignore the bug report you make for some reason (these are the marketing PR types for the company that act as filters between you and tech support).


I don't think anyone here are trying to say that this ain't a bug. On the contrary, myself and others have tried to encourage twosheds to do a bug-report. I think most people that uses LW are using either 3DCoat (loads LWOs natively) or ZBrush with GoZ. GoZ was implemented in LW11, so people started using that instead of going through exporting objs. In this process something got broken, and no-one actually noticed it, because we (the users) are using other methods to bring data back and forth.

So, with that in mind, I'm not surprised it was something that got overlooked and missed...

All in all though, this has brought the issue to the surface, and the devs will get testcontent to deal with the bug and fix it. And that is a positive thing, I'd say!

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Old 10 October 2012   #32
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