Alpha at zero

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  07 July 2002
Alpha at zero

I'm trying to find a way to be able to generate mattes right in the scene. I mean that I want an objet to render black and hide another without that objet having an alpha channel.

I was used to be able to do that in softimage 3.9, it was in the material that I loaded a material shader called alpha and I would set the alpha value at zero.

I don't seem to be able to find the equivalent in XSI 2.0.2

Thank you
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