Why is my Completed work in here? Baba Yaga

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Old 11 November 2012   #31
when you say better contrast, do you mean more harder shadows?
(i'm only guessing because your attachment hasn't worked)
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Old 11 November 2012   #32
You don't see image here?
http://s17.postimage.org/g77wia6m5/Baba_Yaga.jpg

When I say contrast, I mean overall lighting is too strong. It's like in mid-day, not night.
You need to darken parts that isn't lighted by lantern or moonlight.
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Old 11 November 2012   #33
I think the fact you use zbrush to light the image has a lot to do with your troubles - it can be slightly unpredictable with the results. Are you sure the shadows are on/rendered at all? I'm not sure if LightCap system can create shadows, but standard materials and lights do.

You may try to render each light separately, and combine in Photoshop - a nice breakdown here:
http://www.zbrushcentral.com/showth...6702&viewfull=1
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Last edited by azazel : 11 November 2012 at 02:19 PM.
 
Old 11 November 2012   #34
Originally Posted by d4rk3lf: You don't see image here?
http://s17.postimage.org/g77wia6m5/Baba_Yaga.jpg

When I say contrast, I mean overall lighting is too strong. It's like in mid-day, not night.
You need to darken parts that isn't lighted by lantern or moonlight.


Yeah I see what you mean, but its like Azazel said, Zbrush is a bit troublesome to target areas then 3ds or maya or other programs. I'll keep trying!

Originally Posted by azazel: I think the fact you use zbrush to light the image has a lot to do with your troubles - it can be slightly unpredictable with the results. Are you sure the shadows are on/rendered at all? I'm not sure if LightCap system can create shadows, but standard materials and lights do.

You may try to render each light separately, and combine in Photoshop - a nice breakdown here:
http://www.zbrushcentral.com/showth...6702&viewfull=1


Funny I was just looking at that before bed last night. I think im going to use this approach and see how it works for me Thanks.
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Old 11 November 2012   #35
I still think you should work on the sculpting some more and really push the details. Since you're rendering in ZB, you don't have to worry about displacement maps or heavy decimated meshes and can afford to really put the detail in. As it is, most of the props are still secondary sculpting forms to me and could use a few tertiary passes. For instance, the fabric has the main wrinkle forms blocked in but lacks definition. And a lot of the other props are smooth and 'blobby' with lines etched in here and there that don't really descibe the forms.

I try not to sound harsh, but this is the best thing for you in the long run if you really wan't to up the level of your art. I am constantly astounded by work here and at zbcentral as the bar is continuously raised. This sometimes scares me, but mostly inspires.

just keep putting in the hard work and have a very critical eye of your own work. Always sit back and think: 'how can I improve the image?' don't be afraid to throw away assets that you may have spent days on. Start from scratch if you must. It's never a waste as it's all good time spent practicing.
 
Old 11 November 2012   #36
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